Magic
In the Slayers world, magic is a very common skill that can be used and learned by anyone who is willing to study
the arts of magic and to train in order to understand the powers that control them. There are magic guilds, wandering
sorcerers and sorceresses (like Lina Inverse), to whole cities who are guarded by white magic barriers that
ward off evil forces (like the holy city of Seiruun, where Amelia is from).
Mandy is a shamanist and a white magic user. Growing up with two highly skilled sorcerers, she was able to learn and
obtain quite a variety of spells that she may utlize in combat or other situations. What you won't find here are any spells
aligned as Black Magic; Mandy never uses that type of magic not only because she was never taught, but she dislikes it as
well.
*Note: All information is taken from Slayers Universe (http://www.inverse.org). Magic from the world of The Silver Arrow Stories
and Aen, Mandy's most current story and incarnation, will be forthcoming.
White Magic
Chaos String (kaosu sutoringu)
Category: White
Originally created for the purpose of construction work. Can be used to entangle strings thrown at you with magical
strings. Can also be used to entangle other objects, but since the spell is weak, it can not prevent the target from
moving.
Sleeping (suriipingu)
Category: White
Makes creatures withing a certain area fall asleep. Those affected by this spell will stay asleep for about half a
day, even if a dragon roars or a banshee screams. This spell is not taught at the Guilds because it can be used for
criminal activities; it must be constructed by the would be caster.
Counter-Sleeping (suriipingu de neteru-hito o okosu-sube)
Category: White
Spell to awaken those who won't awaken with normal means.
Laphas Seed (rafasu shiido)
Category: White
This spell can completely prevent a target from moving by entangling them within magical ropes. A target affected
by this spell cannot even cast magic. This spell requires no concentration to maintain and its effects last for a
little less than an hour.
Lighting (raitingu)
Category: White
The spell creates a ball of light which is about as bright as a street lamp. Normally the duration of this spell is
2~3 hours, but by shortening the duration the spell can be made brighter. A blinding flash of light, for example,
can be made by decreasing the duration to a split-second.
"Light which burns beyond crimson flame, let thy power gather in my hand! LIGHTING!"
Dicleary (dikuriarii)
Also known as: Detoxify
Category: White
This spell removes poisons from the body of the target. When there are two or more poisons present, all are removed.
A spell which is nearly as popular as Recovery among clerics.
Ray Freeze (reifuriizu)
Category: White
This spell neutralizes opponents by preventing them from motion of any kind. Being unable to move, targets are also
rendered unable to speak, and thus, unable to cast spells.
Recovery (rikabarii)
Category: White
The spell heals the wounds of a target by maximizing the target's ability to regenerate. However, the spell's
healing energy comes from the target so when this spell is used against a severely wounded target, the wound might
heal, but the target might die of extreme exhaustion. In addition, when this spell is cast on a diseased target,
the number of bacteria and virii increase as well, worsening the disease.
"Oh, blessed and humble hand of God, life and breath of Mother Earth, come before me and show your great
compassion and deliver us: RECOVERY!"
Rune Breaker (ruun bureikaa)
Category: White
By creating a ward in the shape of a pentagram, all magic within the pentagram is weakened. This spell does not
depend on the skill of the caster, but instead depends on the size of the pentagram. The larger the ward, the weaker
offensive spells and unnatural enchantments become.
Vas Gluudo (vasu guruudo)
Category: White
A spell which creates a magic barrier the size of a small shield. It is effective against all types of magic and
doesn't take much time to cast, so it is a well-balanced defensive spell.
Shamanism
Spirit
Bram Blazer (buramu bureizaa)
Also known as: Drum Blazer, Blue Magic Wave
Category: Shamanism / Spirit
Note: The spell effect varies slightly in animated form.
This spell shoots out a shock wave of blue light directly at a target. This is a valuable spell which can deal
damage both to a target's spirit and body. However, this spell is not practical when trying to capture a target
for interrogation, since both the target's spirit and body would have to be healed.
Elmekia Lance (erumekia ransu)
Also known as: Flash Lance
Category: Shamanism / Spirit
A spell which creates and fires a lance of light, which damages a target's spirit. This spell deals no physical
damage, and even a direct hit only causes the target to fall unconscious for a period of time. A useful spell
against spirit beings such as Mazoku.
Elmekia Flame (erumekia fureimu)
Category: Shamanism / Spirit
Stronger version of Elmekia Lance. Instead of a lance, a pillar about as wide as a man's chest is shot out. It deals
no physical damage, but since it attacks from the Astral Plane, it can easily destroy the spirit of a man.
Goz Vu Rou (gozu vu rou)
Category: Shamanism / Spirit
A spell which summons a "shadow" which first deals damage to a target's spirit and then to the target's body. The
shadow which appears on the ground heads for the target in a straight line and, upon contact, deals damage to the
target's spirit from the Astral Plane. Since the shadow is "alive," it can not be dispelled by Lighting or other
forms of light.
Gark Ruhaad (garuku ruhaado)
Category: Shamanism / Spirit
Strong wind which deals both physical and mental damage attacks outward, with the spellcaster in the center. One of
the few spells that can deal damage to both Mazoku and beasts. As long as allies remain near the spellcaster, they
will not be affected which makes this a rather useful wide-range spell.
Shadow Snap (shadoo sunappu)
Category: Shamanism / Spirit
Spell which holds a target by manipulating the Astral Plane through the knife pierced in the target's shadow. A
target affected by this spell can do nothing except cast spells. However, in a place where there are no shadows or
when for some reason the target's shadow temporarily disappears, the effects of the spell ends. So, by using spells
such as Lighting and Fireball to temporarily erase your shadow, the effects of the spell can be negated.
Ra Tilt (ra tiruto)
Category: Shamanism / Spirit
The strongest spirit magic spell which envelops a target in blue-white light. This spell can only be used against a
single target -- and only those that have spirits -- but its effect is absolute. The blue-white flame can destroy
even a pure Mazoku with a single hit.
"Source of all souls which dwell in eternal and infinite. Everlasting flame of blue, let the power hidden in my
soul be called forth from the Infinite...RA-TILT!"
Air
Aero Bomb (earo bomu)
Category: Shamanism / Air
Makes a compact ball of air explode in the desired location. This spell deals little damage, and was created to
deflect things like arrows and offensive spells. Since it can be used against all kinds of attacks, it is considered
a useful beginners' spell.
Air Valm (ea varumu)
Category: Shamanism / Air
A wall of wind appears in front of the spell caster and deflects attacks. Only effective against attacks from the
front of the caster, but the spell also takes less time to cast. Effective against all attacks but earth-shamanism,
since earth magic attacks from the ground.
Arc Brass (aaku burasu)
Category: Shamanism / Air
Note: Encylcopedia Slayers claims that this is a Shamanism / Earth spell for some reason.
With the spell caster as the center, makes lightning rain down on an area of several blocks. Death is highly
unlikely. At the worst, the target(s) will suffer paralysis. At the best some the target(s) will suffer some kind
of mental disorder. If the spell-caster is within line of sight, there is little possibility of avoiding this spell.
Bomb Di Wind (bomu di win)
Category: Shamanism / Air
By casting this spell, the caster first greatly increases the air pressure in an area, and then releases it. The
resultant wind blows away anything directly in front of the caster. Even a thick log cannot stand against the wind
that blows. The spell deals no direct damage, but the effect of the spell is absolute.
Bram Gush (buramu gasshu)
Also known as: Blam Gush
Category: Shamanism / Air
The spell creates an arrow of wind, which is shot at a target and bursts upon contact (or at the caster's choosing),
shredding the target to pieces. An extremely lethal spell which has the power to blow a hole through a brick wall.
"Wind which blows across eternity, gather in my hands and become my strength! BRAM GUSH!"
Dam Brass (damu burasu)
Also known as: Vibration Blast
Category: Shamanism / Air
Note: Encylcopedia Slayers claims that this is a Shamanism / Earth spell for some reason.
A spell which shoots out a red ball of light at a target which self-destructs upon contact . The explosion sends
high-speed vibrations through the target, destroying it. The spell is like a small, concentrated earthquake. Since
the effects of the spell do not spread out, it is a useful spell for opening holes in ceilings and walls.
Diem Wind (dimu win)
Also known as: Diem Wing, Demon Wind
Category: Shamanism / Air
Spell which compresses air, creating temporary strong winds in front of the caster. If the target is a creature,
all the spell does is prevent the target from moving forwards for a short while. But, as a defensive spell against
things like missile weapons, the casting time is short, making this a very useful spell. Also, this spell can be
used while fleeing from targets who it is important not to injure.
Mono Volt (mono voruto)
Category: Shamanism / Air
Note: Encylcopedia Slayers claims that this is a Shamanism / Earth spell for some reason.
An elementary lightning spell. A direct hit simply paralyzes a target temporarily, due to the targets' skin.
Because of that, this spell is often used in combination with edged weapons to directly electrocute targets from
within.
Digu Volt (digu voruto)
Also known as: Digger Volt
Category: Shamanism / Air
A lethal spell which shoots out a blast of lightning from the palm of the extended arm. This spell is a stronger
version of Mono Volt, and a direct hit by this spell most likely means death. There is also a small chance that
targets struck with this spell will catch on fire.
"Wind, crimson flame. Grant the power of thunder to my hand! DIGU VOLT!"
Dimilar Wind (dimiraawin)
Category: Shamanism / Air
Spell which creates a powerful wind by shooting a high-pressure ball of air. Wind strong enough to burrow into the
ground delivers damage to the target. However, anyone who is within the area of effect of this spell will be blasted
away, so caution is necessary.
Levitation (rebiteeshon)
Category: Shamanism / Air
By manipulating wind, the caster gains the ability to levitate. After casting the spell, it is possible to rise or
fall simply by willing it. This spell is very easy to control. It is possible to cast easy spells while casting this
spell.
Raywing (rei uingu)
Category: Shamanism / Air
The caster gains the ability to fly by creating a shield of wind around him/herself. The caster can carry other
people, but since the speed, diameter, and the maximum weight that can be carried all depend on the caster's skill,
more weight means less speed. Unlike Levitation, the spell is harder to control, and requires a lot of concentration,
so other spells can not be used at the same time. The caster can continue flying as long as he/she concentrates,
and can end the spell by simply breaking concentration. The shield of wind also serves as a defensive shield. The
shield can also protect the caster from all but the more powerful spells.
Scatter-Bleed (sukattaa buriddo)
Also known as: Scatter Brid
Category: Shamanism / Air
This spell calls forth several dozen spheres of energy which swarm towards the opponent in annoying waves. The
energy is electrical in nature, though damage is negligible.
Windy Shield (windii shiirudo)
Category: Shamanism / Air
Surrounds the spell-caster with a barrier of wind which defends the caster from all attacks. The most popular
defensive spell. It is possible for several spell-casters to combine their shields to increase the defense of the
barrier and it can be used against all offensive spells. The only problem is that concentration is necessary when
this spell is cast, so other spells can not be cast while maintaining the shield.
Fire
Fireball (faiaa booru)
Category: Shamanism / Fire
A ball of fire appears between the hands of the caster which can then be thrown. Upon contact with an object,
the ball explodes, spreading flames. Caution is necessary when using this spell in enclosed area or forests because
this spell affects a wide area. This is the most popular offensive spell. Lina uses variations of this spell such
as making the ball of light appear in places other than between the hands, or making the ball of fire explode on the
word "Break." Being able to cast this spell is one of the criteria for a full-fledged mage.
"Oh, source of all power, light which burns beyond crimson, let thy power gather in my hand. FIREBALL!"
Flare Arrow (furea aroo)
Category: Shamanism / Fire
A spell which makes several fire arrows appear around the caster, and fly directly towards a target. The spell can
be used to attack, or to make something catch on fire. The number of arrows that can be created depends on the
caster's skill. Through careful arrangement, it is possible to make the arrows appear in places other than in front
of the caster. This is the most basic offensive spell, but since the casting time is short, it is useful in combat.
"Source of all power, crimson fire burning bright. FLARE ARROW!"
(or)
"East winds that blow / Have you as their source / Into my hands / Ignite all their force! / FLARE ARROW!"
Flare Lance (furea ransu)
Category: Shamanism / Fire
Several Flare Arrows are fused together to form a spear which is then shot at a target. The spell can be used for
destruction or to light fires, but by controlling the strength of the spell, it is possible to turn a large rock
into a heater or a medium sized rock into a frying pan.
Earth
Dug Haut (dagu hauto)
Also known as: Stone Spiker
Category: Shamanism / Earth
A powerful and effective spell in which numerous large stone spears rush out of the ground. This is done by
gathering magical energy in a hand and slamming that hand against the ground, which causes the layers underneath
the ground to shift. Since this spell also causes a small earthquake, any target whose feet are on the ground will
have a hard time dodging this spell.
"Earth below me, submit to my will! DUG HAUT!"
Dill Brand (diru burando)
Also known as: Dare Brando, Explosion Array, Explosive Array
Category: Shamanism / Earth
With the caster at the center, this spell can blast anything upwards within a circular range of the ground,
including dirt, rocks, or anyone inside. Since this spell's effects aren't lethal (though the resultant fall might
be), it can be used to knock targets unconscious and capture them. In addition, the pillars of displaced dirt and
rocks can be used to hide from or blind the target. There is a chance that nearby party members or hired help will
also be blasted, but there's little chance they'll perish, so, in a way, there's no need to worry when casting this
spell. Of course, there's no harm in exercising caution, either.
Water
Aqua Create (akua kureito)
Category: Shamanism / Water
Creates water.
Van Rehl (van reiru)
Also known as: Van Rail
Category: Shamanism / Water
Strings of ice spread out from the spellcaster's hand placed against a wall, along the ceiling, floor, and walls.
The target(s) who are touched by these strings soon turn into statues of ice. This is one of the few large-area
spells that can be used in passages.
"Holy wind, wind which flows gently across the land, let all things be filled with your pure breath. VAN REHL!"
Freeze Arrow (furiizu aroo)
Category: Shamanism / Water
The spell makes several ice arrows appear near the caster and then fly towards the target; the ice counterpart of
Flare Arrow. The arrows can also be used to restrict an opponent's movement by freezing the target's feet to the
ground. Though this spell is similar to Flare Arrow, it does not cause things to catch on fire, so in areas where
there are many combustible such as towns, this spell comes in handy.
Demona Crystal (demona kurisutaru)
Also known as: Demonic Crystal
Category: Shamanism / Water
Highly effective spell which makes icy fog appear out of the ground, which then suddenly freezes anything within.
Since the fog appears out from the ground, only battle-scarred veteran adventurers can dodge this spell.
"You who crosses between sky and earth, gently flowing water, gather in my hand and give me power: DEMONA CRYSTAL!"